Filtering by Category: Advertising,Editorial

We're guilty. Guilty of relying on the quick and easy method of using social networking to update folks on what we're up to. You can see the cobwebs on this very site. I don't think we've updated our work section in over a year. But I can feel it in the air ... 2015 will be the return of the blog and long-form reading on the web. No? Well, we're going to attempt that when we can. Personally, I miss it. I miss putting together (and reading) content that you could spend more than 2 seconds staring at. We'll continue to Insta-tweet, but I don't want to rely on that ... To be honest though, we have been busy. Very thankful for that. But, now is a perfect time to wipe the dust off the site and let you guys know what we've been up to for the last 9 months - and we also want to share some new things we've got cooking.

1. Thanks to the VSCO Artist Iniative, our first documentary film about artists (specifically what drives us and connects us all) begins production in July! We will be hitting 6 cities and interviewing numerous artists from many different industries and walks of life. We're excited to tell this story ... more on that here. We'll be documenting and journaling the entire experience on our VSCO Grid.

2. Last fall, we had the opportunity of a lifetime come our way: To re-imagine the historic Cinerama Theatre in Downtown Seattle - our favorite movie destination since we landed here in 2001. We created 2 massive murals that completely altered the corner of 4th Avenue and Lenora Street. The mural art made its way into a re-brand of the theatre, inside and out. We are currently working on our short film, 'Re-Imagining Cinerama' that takes a closer look at Cinerama's grand re-opening last November - and the art that went into it. We'll also have prints of the mural (and more Cinerama art we created) for sale when we launch the film this summer. Photos above by Benjamin Benschnieder.

3. Stack And Scare! is coming to Shanghai in a massive way. The Shanghai Times Square Mall will feature a large Stack And Scare! exhibit next month. Giant sculptures, play areas, toys, posters, etc. Curated by APPortfolio. We are very excited for this - much more info coming soon.

4. Wine Meets Design. We are thrilled to be the inaugural designers partnered up with the talented winemaker Aaron Pott for Bare Bottle's first release. We were first approached for this project a few years back from our friends Katie and Nathan at Eight Hour Day. We've had a blast working with them, Marta & Josh Harding - and Corey Miller, the man who dreamed this extremely cool idea up. A quick bio from their site -

Bare Bottle curates the pairing of winemakers + designers and provides them with a blank canvas through which to create. Each unique collaboration opens a window into our makers' creative processes, their inspirations, and their worlds.

The dedication to craft, quality and presentation comes across so clear with Bare Bottle. If you love wine ... and design ... it's worth every penny. I was floored when I saw the finished shipped piece ...

5. Blast Off! After a 2-year hiatus, we are back with our good friends at Sasquatch! Music Festival. We had the pleasure of creating all of the Festival art, merchandise and even the Lineup Video this year. As per usual, the lineup is amazing (Kendrick!) and happens to be going on THIS weekend. We'll have an in-depth look into all of the assets we created (including another collaboration with Ebbets Field Flannels and Theo Chocolate) soon ...

6. The amazing opportunity to illustrate my first Children's Book came up last September. We had gotten book offers in the past, but nothing quite felt right and some of the projects just plain fizzled out. When our friends at Crossway approached me about a Bible Story by Kevin DeYoung, it was a big decision. In the end, It was a project I wanted to personally see done right ... and one that I wanted to see on the shelves myself. The Biggest Story was the most intense project I've worked on to date, and also the most fulfilling - in ways I could never have imagined. I cannot thank Josh Dennis and Crossway enough for allowing me to run with my vision and aesthetic for Kevin's beautifully-written book. The Biggest Story is hardbound, 10 chapters and 132 pages. Available in August and up for pre-order on Amazon now. Below are a few sample spreads from the first two chapters.

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7. Our Odd Galaxy wooden toy line with Uncle Goose is finally in full production mode and will be released in the next few months. There will be 3 products to start: Cosmo Kid, Moon Rover and Lunar Rocket, each sold separately - but of course much more fun when you own all 3. We have some fun OG launch (get it?) projects that will be released around the same time, including a window display at our favorite space store ...

8. Two years ago, we bought a 10-acre ranch, turned a 50-year old barn into our studio and then made a toy out of it. OK, so that's the short version. We'll have a nice process post on this (way over-budget and panic-attack inducing) project on our new ... well, see #10. For now, you can check out some great photos of the shop by Joshua Harding over at Bare Bottle.

9. Last, but not least, we are finally working on a new website. One that we will update. One that will work nicely on your phone thing you carry with you. We promise.

Trick or treat! We were tasked with an amazing opportunity earlier this year: Designing and illustrating the Halloween seasonal art for our favorite clients over at the Bullseye. Affectionately known internally as "Harry and Buzz", our dynamic duo of a spider and his fly sidekick were put in various fun and spooky scenarios throughout the store. Scroll down to see a sampling of what was created in the US, Mexico and France.

Target Credits: Eric Vermilyea — Creative Director, Kelsey Ciatti-Miller — Art Director, Mike Greenwell — Art Director, Jeff Barbian — Copywriter, Erika Bryant — Producer, Dave Daily — Creative Strategist, Philip Eggleston — Art Director

Huge, huge THANKS to the above list of folks that made this all possible. We had so much fun working with this team.

Today is the last day to see this all in-store - and remember - tonight is the ONLY night it's OK to take candy from strangers.

In this series I'm going to try my best not to compare apples to oranges. I understand there are vast differences in technology, ideology, legality, etc between designs of the past and designs of the present. However, I believe there was, is, and will always be a way to almost objectively design something properly. To me, this means a design that is well executed, aesthetically pleasing and properly communicative... in relation to whatever is being "sold."

TWIW, V.2 is in regard to travel advertising. In this case, specifically cruises. Here are my thoughts on the ads in question:

1. I don't even know where to start. How about the copy? Clearly one is simply advertising a specific cruise ship, while the other goes into much more detail about the price, locations, discounts, dates, etc., but that in itself says something about modern advertising's problem with forcing too much information into a single ad. Add to that the tragedy of 5+ arbitrarily used fonts and typesetting that seems to make no sense at all. Except of course for the legal line, which is strategically set in black type over a dark portion of the image. Crafty.

2. We used to marvel at things like the massive Cunard cruise ship, shown above. But as technology and engineering progress, we're less interested in how we'll be getting to our destination and more interested in where it's taking us (and how much it will cost). But aren't these ads for the cruise itself? If you just want to go to The Bahamas, you can fly there in a fraction of the time. This is about the experience of the cruise. And as you can see in the more recent ad, the actual cruise ship has become an afterthought; a footnote.

3. As for the imagery, we're faced with the obvious difference between professional designer and someone with a personal computer. Before the computer we relied on professionals to do the job of advertising. They were skilled in their craft. They knew type and composition and cohesion and color. They designed because they were good at it. I know I'm stating the obvious here, (and there's a heaping helping of irony as I sit here and type this) but it's a bit of a bummer that the computer has turned every civilized human into a jack-of-all-trades.

4. In the end, one is clearly worth framing and displaying in your home, and the other is sure to end up in a trash bin. I refuse to believe that we collect things that are "vintage" purely based on nostalgia. The bottom line is that, in most cases, that old stuff is flat out better than the garbage that we see today.

I had the idea a while back to post about the perils of modern design, specifically in regard to rebranding, the evolution of a particular design and things of that nature. I've decided to finally pull the trigger and go for it. As my brother has begun posting a series dedicated to our grandfather, I thought this might be the right time. After all... the time period in which our grandfather was designing will often be the era in which my postings will refer to.

"The Way It Was" will be a study (and occasional pseudo-rant) about a particular design of the past, and a directly (or at least somewhat) related piece from recent years.

TWIW #001 is based on an email conversation I had with a few like-minded friends a couple of years ago. The subject in this case is a box of Trix cereal. Target had announced that it was re-issuing old General Mills cereal box designs for a limited time, (God bless design-savvy corporations) and in being reminded of that classic old box design, I couldn't help but dissect the modern design and suppose what it's trying to tell today's consumer. Here are my thoughts:

1. The logo, once simple and bold, is now 3-dimensional, has a white stroke, yellow bevel, and emboss. ALL of which have gradients. Somehow this "pops" more.

2. Since brand loyalty is dead, the nice big General Mills logo at the top of the box (which I'm sure used to assure people of the reliability and integrity of the product) is replaced by a very small GM logo, overpowered by a "whole grain guarantee" and a list of other nutritional values. Not that nutrition is anything to shrug at, but let's be real- this is Trix.

3. The cereal itself isn't enough anymore, so there has to be added incentive to buy. In this case, there's an ad for "fruitalicious" games on the back of the box.

4. The fun-loving bunny on cute roller skates is replaced by (honestly) what seems to be an INSANE rabbit, literally throwing Trix at you.

5. Lastly, and probably most importantly, the modern box has a disclaimer sentence that reads something like "cereal shown not actual size," because people are so stupid (or assumed to be so stupid) that they can't comprehend that the 1" macro-lens-photographed meteor puffs on the front of the box are bigger than they actually are.